Archived entries for pictures

Memory at the Kinetica Art Fair 2010

I had the pleasure of exhibiting one of my works, Memory, with glass artist Agelos Papadakis at the Kinetica Art Fair 2010, from February 4-7th, 2010. The work was presented by TINTarts as well as another piece by Dave Murray-Rust, Agelos Papadakis, and Owen Green, called ChaoDependant. The fair was an incredible selection of contemporary artists and historical collections of kinetic and interactive art. I’ll be looking forward to next year.

Also worth checking out is a panorama with some interesting viewing options: www.z360.com/full/kinetica/
If you click to find the ‘Balcony’, you will see both ChaoDependant and Memory off to the side as well as Dave Murray-Rust and Agelos Papadakis in the foreground. 

As well, here is a link to our work on artstream: http://www.artstream.org/artists/view/250

I’ve also uploaded pictures on my flickr account

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Memory (pdf)

I’ve just uploaded an old pdf of the Memory project:

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Memory

I’ve recently finished up a project in collaboration with a Glass Artist, Agelos Papadakis. We built a structure of 25 glass neurons the size of a face and chainded them together in a 3x3x5 meter sculpture. We had 2 cameras hidden in the piece tracking peoples faces and a projector then creating visualizations of the recorded faces resembling something like a cloud of neurons firing in different patterns. We presented it first in Edinburgh at Lauriston Castle’s Glasshouse, and then at the Passing Through exhibit in the James Taylor Gallery in Hackney: http://jamestaylorgallery.co.uk/exhibitions/2009/03/passing-through.html

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It’s a bit tricky trying to film the piece since it uses projection onto glass. Sadly I’m left with only a few images that try to portray what went on.

Here’s the code, http://ccrma.stanford.edu/~pkmital/share/Memory.zip It makes use of the openframeworks library so you will need to be familiar with how to setup an XCode project with the openframeworks library if you plan on using it.

The original idea was to use glass balls so that’s why all the code says glassBalls instead of say glassNeurons. If you manage to get it running, press ‘d’ to see the live video input. As it collects faces, it fills up … Continue reading...

((MEMORY)) Testing (more pictures)

Some close ups of the testing:







Artists interpretation by Varun Cursetji:

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