Archived entries for kinect

Streaming Motion Capture Data from the Kinect using OSC on Mac OSX

This guide will help to get you running PrimeSense NITE’s Skeleton Tracking inside XCode on your OSX.  It will also help you stream that data in case you’d like to use it in another environment such as Max.  An example Max patch is also available.

PrimeSense NITE Skeletonization and Motion Capture to Max/MSP via OSC from pkmital on Vimeo.

Prerequisites:

0.) 1 Microsoft Kinect or other PrimeSense device.

1.) Install XCode and Java Developer Package located here: https://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?bundleID=20719 – if you require a Mac OSX Developer account, just register at developer.apple.com since it is free.

2.) Install Macports: http://www.macports.org/

3.) Install libtool and libusb > 1.0.8:

$ sudo port install libusb-devel +universal

4.) Get the OpenNI Binaries for Mac OSX: http://www.openni.org/downloadfiles

5.) Install OpenNI by unzipping the file OpenNI-Bin-MacOSX (-v1.0.0.25 at the time of writing) and running,

$ sudo ./install.sh

6.) Get SensorKinect from avin2: https://github.com/avin2/SensorKinect/tree/unstable/Bin

7.) Install SensorKinect by unzipping and running

$ sudo ./install.sh

8.) Install OpenNI Compliant Middleware NITE from Primesense for Mac OSX: http://www.openni.org/downloadfiles

9.) Install NITE by unzipping and running

$ sudo ./install.sh

When prompted for a key, enter the key listed on the openni website.

Getting it up and running:

1.) Download the … Continue reading...

Microsoft Kinect

This is big.  In less than a week, the Kinect has been hacked and ported for windows, osx, linux, java and processing, max/msp (almost), and flash…

Much much more to come: Continue reading...


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