Archived entries for

6DOF Head Tracking

The following demo works with SeeingMachines FaceAPI in openFrameworks controlling a Mario avatar.  It also has some really poor gesture recognition (and learning but it’s not shown here), though a threshold on the rotation DOF would have produced better results for the simple task of looking up/down left/right gestures.

6DOF Head Tracking from pkmital on Vimeo.

interfacing seeingmachines faceapi with openFrameworks to control a 3D mario avatar

This is just with the non-commercial license. The full commercial license (~$3000?) gives you access to lip/mouth tracking and eye-brows, as well as much more flexibility in how to use their api with different/multiple cameras and accessing image data.

Of course, there are other initiatives at producing similar results. Mutual information based template trackers, for instance, seem to be state-of-art. Take a look at recent work by Panin and Knoll using OpenTL:

 

I imagine a lot of people would like this technology.… Continue reading...

Keyframe based modeling

Playing with MSERs in trying to implement an algorithm for feature-based object tracking.  The algorithm first finds MSERs, warps them to circles, describes them with a SIFT descriptor, and then indexes keyframes of sift vectors by using vocabulary trees.   Of course that’s a ridiculously simplified explanation, but look at what it’s capable of!!!:

 Continue reading...

Microsoft Kinect

This is big.  In less than a week, the Kinect has been hacked and ported for windows, osx, linux, java and processing, max/msp (almost), and flash…

Much much more to come: Continue reading...


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