augmented reality - http://archive.pkmital.com http://archive.pkmital.com computational audiovisual augmented reality research Thu, 03 Nov 2011 12:55:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Memory Mosaicing http://archive.pkmital.com/2011/11/03/memory-mosaicing/ http://archive.pkmital.com/2011/11/03/memory-mosaicing/#respond Thu, 03 Nov 2011 12:54:40 +0000 http://pkmital.com/home/?p=855 A product of my PhD research is now available on the iPhone App Store (for a small cost!): View in App Store.

This application is motivated by my interests in experiencing an Augmented Perception and of course very much inspired by some of the work here at Goldsmiths. The application of existing approaches in soundspotting/mosaicing to a real-time stream and situated in the real-world allows one to play with their own sonic memories, and certainly requires an open ear for new experiences. Succinctly, the app records segments of sounds in real-time using it’s own listening model, as you walk around in different environment (or sit at your desk). These segments are constantly built up the longer the app is left running to form a database (working memory model) for which to understand new sounds. Incoming sounds are then matched to this database and the closest matching sound is played instead. What you get is a polyphony of sound memories triggered by the incoming feed of audio, and an app which sounds more like your environment the longer it is left to run. A sort of gimmicky feature of this app is the ability to learn a song from your … Continue reading...

The post Memory Mosaicing first appeared on http://archive.pkmital.com.

]]>
http://archive.pkmital.com/2011/11/03/memory-mosaicing/feed/ 0
Lunch Bites @ CULTURE Lab, Newcastle University http://archive.pkmital.com/2011/07/10/lunch-bites-culture-lab-newcastle-university/ http://archive.pkmital.com/2011/07/10/lunch-bites-culture-lab-newcastle-university/#respond Sun, 10 Jul 2011 00:08:56 +0000 http://pkmital.com/home/?p=638 I was recently invited to the CULTURE lab at Newcastle University by director, Atau Tanaka. I would say it has the resources and creative power of 5 departments all housed in one spacious building. In the 12-some studios housed over 3 floors, over the course of 2 short days, I found people building multitouch tables, controlling synthesizers with the touch of fabric, and researching augmented spatial sonic realities. There is a full suite of workshop tools including a laser cutter, multiple multi-channel sound studios, full stage/theater with stage lighting and multiple projection, radio lab, and tons of light and interesting places to sit and do whatever you feel like doing. The other thing I found really interesting is there are no “offices”. Instead, the staff are dispersed amongst the students in the twelve-some studios, picking a new desk perhaps whenever they need a change of scenery? If you are ever in the area, it is certainly worth a visit, and I’m sure the people there will be very open to tell you what they are up to.

I also had the pleasure to give a talk on my PhD research in Resynthesizing Audiovisual Perception with Augmented Reality at the Lunch Continue reading...

The post Lunch Bites @ CULTURE Lab, Newcastle University first appeared on http://archive.pkmital.com.

]]>
http://archive.pkmital.com/2011/07/10/lunch-bites-culture-lab-newcastle-university/feed/ 0
Augmented Sonic Reality http://archive.pkmital.com/2011/03/21/augmented-sonic-reality/ http://archive.pkmital.com/2011/03/21/augmented-sonic-reality/#respond Mon, 21 Mar 2011 00:28:45 +0000 http://pkmital.com/home/?p=551 I recently gave two talks, one for the PhDs based in the Electronic Music Studios, and another for the PhDs in Arts and Computational Technology. I received some very valuable feedback, and having to incorporate what I’ve been working on in a somewhat presentable manner also had a lot of benefit. The talk abstract (which is very abstract) is posted below with a few references listed. Please feel free to comment and open a discussion, or post any references that may be of interest.

Abstract:
An augmented sonic reality aims to register digital sound content with an existing physical space. Perceptual mappings between an agent in such an environment and the augmented content should be both continuous and effective, meaning the intentions of an agent should be taken into consideration in any affective augmentations. How can an embedded intelligence such as an iPhone equipped with detailed sensor information such as microphone, accelerometer, gyrometer, and GPS readings infer the behaviors of its user in creating affective, realistic, and perceivable augmented sonic realities tied to their situated experiences? Further, what can this augmented domain reveal about our own ongoing sensory experience of our sonic environment?

Keywords: augmented, reality, sonic, enactive, perception, memory, Continue reading...

The post Augmented Sonic Reality first appeared on http://archive.pkmital.com.

]]>
http://archive.pkmital.com/2011/03/21/augmented-sonic-reality/feed/ 0